Ray-Tracing Pocket Book (Paperback)
A comprehensive guide to mastering ray tracing, rendering, graphics and more.
Book Details
- ISBN: 979-8287926540
- Publication Date: April 28, 2025
- Pages: 456
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of ray tracing
- Implement advanced techniques for rendering
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in ray tracing. I feel more confident tackling complex projects after reading this. It helped me refactor legacy code with confidence and clarity.
After reading this, I finally understand the intricacies of Ray-Tracing. The practical examples helped me implement better solutions in my projects.
This resource is indispensable for anyone working in graphics.
I keep coming back to this book whenever I need guidance on ray tracing.
This is now my go-to reference for all things related to graphics.
This book made me rethink how I approach Ray-Tracing. The troubleshooting tips alone are worth the price of admission.
The author's experience really shines through in their treatment of graphics.
It’s rare to find something this insightful about Pocket. The pacing is perfect—never rushed, never dragging. The clear explanations make complex topics accessible to developers of all levels.
It’s like having a mentor walk you through the nuances of Pocket. The troubleshooting tips alone are worth the price of admission.
It’s like having a mentor walk you through the nuances of Ray-Tracing.
The author has a gift for explaining complex concepts about graphics. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.
The insights in this book helped me solve a critical problem with (Paperback). The troubleshooting tips alone are worth the price of admission.
I keep coming back to this book whenever I need guidance on ray tracing.
After reading this, I finally understand the intricacies of ray tracing.
A must-read for anyone trying to master Ray-Tracing. This book strikes the perfect balance between theory and practical application. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
The writing is engaging, and the examples are spot-on for Pocket. The code samples are well-documented and easy to adapt to real projects.
I’ve already implemented several ideas from this book into my work with Pocket.
After reading this, I finally understand the intricacies of (Paperback).
This book bridges the gap between theory and practice in visual effects.
I've read many books on this topic, but this one stands out for its clarity on visual effects. I’ve already recommended this to several teammates and junior devs.
I keep coming back to this book whenever I need guidance on Ray-Tracing.
I’ve already implemented several ideas from this book into my work with rendering. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
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