Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (67 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 373
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jordan Jones
Jordan Jones
Automation Specialist at Pinterest
5 months ago

The author has a gift for explaining complex concepts about All-In-One. The troubleshooting tips alone are worth the price of admission. I’ve started incorporating these principles into our code reviews.

Casey Mitchell
Casey Mitchell
Embedded Systems Engineer at Snap Inc.
5 days ago

A must-read for anyone trying to master (Paperback). The code samples are well-documented and easy to adapt to real projects.

Charlie Jones
Charlie Jones
Automation Specialist at Dropbox
2 months ago

This helped me connect the dots I’d been missing in real-time rendering.

Drew King
Drew King
Backend Developer at Stripe
1 months ago

This is now my go-to reference for all things related to Vulkan+Ray-Tracing/GLSL/Graphics.

Harper Brown
Harper Brown
Platform Engineer at LinkedIn
9 months ago

It’s like having a mentor walk you through the nuances of real-time rendering. I found myself highlighting entire pages—it’s that insightful. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Noel Carter
Noel Carter
Game Developer at Adobe
9 months ago

It’s like having a mentor walk you through the nuances of ray tracing. I appreciated the thoughtful breakdown of common design patterns.

Morgan Miller
Morgan Miller
Software Engineer at Microsoft
6 days ago

The examples in this book are incredibly practical for Vulkan.

Elliot Miller
Elliot Miller
Tech Lead at Dropbox
7 days ago

The writing is engaging, and the examples are spot-on for real-time rendering.

Elliot Johnson
Elliot Johnson
Tech Lead at Intel
10 months ago

I’ve bookmarked several chapters for quick reference on real-time rendering. The diagrams and visuals made complex ideas much easier to grasp.

Alex Green
Alex Green
Platform Engineer at Salesforce
6 months ago

A must-read for anyone trying to master (Paperback).

Dakota Scott
Dakota Scott
Innovation Lead at Amazon
6 months ago

It’s rare to find something this insightful about graphics.

Parker Nguyen
Parker Nguyen
Data Scientist at Nvidia
5 months ago

I wish I'd discovered this book earlier—it’s a game changer for ray tracing. I’ve already recommended this to several teammates and junior devs.

Charlie Young
Charlie Young
AI Researcher at LinkedIn
6 days ago

The clarity and depth here are unmatched when it comes to real-time rendering.

Harper Scott
Harper Scott
QA Analyst at Nvidia
15 days ago

The clarity and depth here are unmatched when it comes to (Paperback). The diagrams and visuals made complex ideas much easier to grasp. The performance gains we achieved after implementing these ideas were immediate.

Casey King
Casey King
Game Developer at Spotify
1 months ago

The author has a gift for explaining complex concepts about graphics. This book strikes the perfect balance between theory and practical application.

Jordan Carter
Jordan Carter
Security Engineer at Salesforce
1 months ago

I keep coming back to this book whenever I need guidance on ray tracing.

Jules Baker
Jules Baker
Cloud Architect at Zoom
8 months ago

After reading this, I finally understand the intricacies of real-time rendering. Each section builds logically and reinforces key concepts without being repetitive.

Blake Walker
Blake Walker
Frontend Engineer at Slack
20 days ago

The clarity and depth here are unmatched when it comes to Vulkan.

Rowan Mitchell
Rowan Mitchell
Innovation Lead at Adobe
12 months ago

After reading this, I finally understand the intricacies of ray tracing.

Logan Smith
Logan Smith
DevOps Specialist at Oracle
25 days ago

I’ve bookmarked several chapters for quick reference on graphics.

River Green
River Green
Frontend Engineer at Atlassian
11 months ago

I’ve already implemented several ideas from this book into my work with Vulkan+Ray-Tracing/GLSL/Graphics. Each section builds logically and reinforces key concepts without being repetitive. It’s helped me write cleaner, more maintainable code across the board.

Riley Scott
Riley Scott
Security Engineer at Intel
3 months ago

It’s like having a mentor walk you through the nuances of real-time rendering. I particularly appreciated the chapter on best practices and common pitfalls.

Avery Wright
Avery Wright
Senior Developer at Salesforce
18 days ago

The insights in this book helped me solve a critical problem with Vulkan.

Quinn Adams
Quinn Adams
Full Stack Developer at Intel
1 days ago

I’ve already implemented several ideas from this book into my work with real-time rendering.

Avery Baker
Avery Baker
Cloud Architect at Snap Inc.
11 months ago

It’s rare to find something this insightful about real-time rendering. I especially liked the real-world case studies woven throughout.

Charlie Wright
Charlie Wright
Senior Developer at Apple
25 days ago

I wish I'd discovered this book earlier—it’s a game changer for ray tracing.

Dakota Williams
Dakota Williams
Technical Writer at Oracle
2 months ago

The clarity and depth here are unmatched when it comes to real-time rendering. The pacing is perfect—never rushed, never dragging.

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