Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (176 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 452
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Martinez
River Martinez
QA Analyst at Microsoft
17 days ago

The clarity and depth here are unmatched when it comes to Vulkan. It’s the kind of book you’ll keep on your desk, not your shelf. It helped me refactor legacy code with confidence and clarity.

Alex Allen
Alex Allen
Systems Architect at Shopify
8 months ago

This book distilled years of confusion into a clear roadmap for Vulkan+Ray-Tracing/GLSL/Graphics. I particularly appreciated the chapter on best practices and common pitfalls.

Rowan Mitchell
Rowan Mitchell
Platform Engineer at Oracle
1 months ago

I wish I'd discovered this book earlier—it’s a game changer for graphics.

Logan Smith
Logan Smith
Full Stack Developer at Netflix
13 days ago

This book distilled years of confusion into a clear roadmap for graphics.

Quinn Williams
Quinn Williams
AI Researcher at GitHub
14 days ago

I was struggling with until I read this book Vulkan+Ray-Tracing/GLSL/Graphics. I feel more confident tackling complex projects after reading this.

Drew Lewis
Drew Lewis
API Evangelist at Facebook
21 days ago

I wish I'd discovered this book earlier—it’s a game changer for ray tracing.

Harper King
Harper King
Innovation Lead at Pinterest
7 days ago

I've read many books on this topic, but this one stands out for its clarity on real-time rendering.

Blake Hall
Blake Hall
Platform Engineer at Facebook
28 days ago

This book completely changed my approach to All-In-One.

Casey Brown
Casey Brown
UX Strategist at LinkedIn
10 months ago

This book gave me the confidence to tackle challenges in real-time rendering. It’s the kind of book you’ll keep on your desk, not your shelf.

Alex Miller
Alex Miller
Senior Developer at Snap Inc.
11 months ago

This is now my go-to reference for all things related to Vulkan.

Harper Lewis
Harper Lewis
Mobile Developer at Atlassian
11 days ago

This is now my go-to reference for all things related to Vulkan+Ray-Tracing/GLSL/Graphics. The code samples are well-documented and easy to adapt to real projects. It’s helped me mentor junior developers more effectively.

Elliot Martinez
Elliot Martinez
Embedded Systems Engineer at Snap Inc.
6 months ago

I’ve bookmarked several chapters for quick reference on All-In-One. The author’s passion for the subject is contagious.

Emerson Lewis
Emerson Lewis
Frontend Engineer at Apple
30 days ago

This book distilled years of confusion into a clear roadmap for Vulkan.

River Hall
River Hall
Software Engineer at Nvidia
6 months ago

I finally feel equipped to make informed decisions about Vulkan.

Riley Scott
Riley Scott
ML Engineer at Slack
20 days ago

This book distilled years of confusion into a clear roadmap for Vulkan+Ray-Tracing/GLSL/Graphics. I feel more confident tackling complex projects after reading this. The debugging strategies outlined here saved me hours of frustration.

Riley Walker
Riley Walker
QA Analyst at Slack
4 months ago

I’ve already implemented several ideas from this book into my work with graphics. The diagrams and visuals made complex ideas much easier to grasp.

Avery Miller
Avery Miller
Innovation Lead at GitHub
9 days ago

This is now my go-to reference for all things related to graphics.

Charlie Williams
Charlie Williams
Data Scientist at Stripe
11 days ago

This is now my go-to reference for all things related to graphics.

Logan Martinez
Logan Martinez
Cloud Architect at Tesla
8 months ago

The examples in this book are incredibly practical for All-In-One. The code samples are well-documented and easy to adapt to real projects.

Micah Scott
Micah Scott
Game Developer at Snap Inc.
13 days ago

This book gave me the confidence to tackle challenges in real-time rendering.

Sage Green
Sage Green
ML Engineer at Nvidia
4 months ago

The author's experience really shines through in their treatment of graphics. This book strikes the perfect balance between theory and practical application.

Charlie Scott
Charlie Scott
Security Engineer at Salesforce
2 months ago

The author's experience really shines through in their treatment of graphics.

Logan Davis
Logan Davis
Automation Specialist at Airbnb
11 months ago

This book offers a fresh perspective on Vulkan+Ray-Tracing/GLSL/Graphics. The writing style is clear, concise, and refreshingly jargon-free. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

River Lewis
River Lewis
Frontend Engineer at Google
19 days ago

The writing is engaging, and the examples are spot-on for Vulkan. The writing style is clear, concise, and refreshingly jargon-free.

Finley Williams
Finley Williams
QA Analyst at IBM
4 days ago

I've read many books on this topic, but this one stands out for its clarity on Vulkan.

Sage Jones
Sage Jones
AI Researcher at IBM
23 days ago

It’s like having a mentor walk you through the nuances of ray tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

Reese King
Reese King
Embedded Systems Engineer at Pinterest
26 days ago

The writing is engaging, and the examples are spot-on for real-time rendering.

Avery Garcia
Avery Garcia
Platform Engineer at Microsoft
27 days ago

This book made me rethink how I approach graphics.

Sage Adams
Sage Adams
Backend Developer at Airbnb
4 days ago

This book distilled years of confusion into a clear roadmap for graphics. I appreciated the thoughtful breakdown of common design patterns. The emphasis on scalability was exactly what our growing platform needed.

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