Don't Wait!: Build Retro Games and Level Up Your Skills

Don't Wait!: Build Retro Games and Level Up Your Skills

4.7 (88 reviews)
Retro GamesArcade DevelopmentGame ProgrammingBeginner CodingCreative TechIndie Game DevelopmentLearning to Code2D GamesGame Design BasicsProgramming for Beginners

A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.

Book Details
  • ISBN: 9798242145474
  • Publication Date: 2026
  • Pages: 494
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Retro Games
  • Implement advanced techniques for Arcade Development
  • Optimize performance in Game Programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Finley Allen
Finley Allen
DevOps Specialist at Dropbox
9 months ago

It’s the kind of book that stays relevant no matter how much you know about Build. The troubleshooting tips alone are worth the price of admission. This book gave me the tools to finally tackle that long-standing bottleneck.

Casey Torres
Casey Torres
Software Engineer at Stripe
7 days ago

This is now my go-to reference for all things related to Learning to Code. It’s the kind of book you’ll keep on your desk, not your shelf.

River Smith
River Smith
ML Engineer at Shopify
23 days ago

This book made me rethink how I approach Retro.

Avery Carter
Avery Carter
Embedded Systems Engineer at Shopify
25 days ago

I finally feel equipped to make informed decisions about Don't.

Emerson Jones
Emerson Jones
ML Engineer at Spotify
4 months ago

A must-read for anyone trying to master 2D Games.

Noel Johnson
Noel Johnson
Tech Lead at LinkedIn
10 months ago

I've been recommending this to all my colleagues working with Beginner Coding. Each section builds logically and reinforces key concepts without being repetitive.

Quinn Miller
Quinn Miller
Technical Writer at Apple
29 days ago

This resource is indispensable for anyone working in 2D Games.

Taylor Smith
Taylor Smith
Tech Lead at Netflix
18 days ago

I’ve already implemented several ideas from this book into my work with Indie Game Development. The pacing is perfect—never rushed, never dragging.

Jules Williams
Jules Williams
Platform Engineer at Pinterest
7 months ago

I've read many books on this topic, but this one stands out for its clarity on Arcade Development.

Kai Lopez
Kai Lopez
AI Researcher at Airbnb
5 months ago

I’ve shared this with my team to improve our understanding of Build.

Drew Young
Drew Young
Backend Developer at Netflix
5 months ago

I finally feel equipped to make informed decisions about Wait!:. The diagrams and visuals made complex ideas much easier to grasp. This is exactly what our team needed to overcome our technical challenges.

Jamie Garcia
Jamie Garcia
AI Researcher at Amazon
6 months ago

I’ve bookmarked several chapters for quick reference on Indie Game Development. I was able to apply what I learned immediately to a client project.

Quinn Jones
Quinn Jones
AI Researcher at Spotify
8 months ago

This book offers a fresh perspective on Learning to Code.

Harper Wright
Harper Wright
QA Analyst at Stripe
8 days ago

I’ve already implemented several ideas from this book into my work with Retro Games.

Charlie Wright
Charlie Wright
Security Engineer at Stripe
23 days ago

It’s rare to find something this insightful about Game Programming.

Riley Lopez
Riley Lopez
Automation Specialist at Netflix
14 days ago

After reading this, I finally understand the intricacies of Arcade Development. I feel more confident tackling complex projects after reading this.

Noel Wright
Noel Wright
Senior Developer at Slack
6 months ago

It’s like having a mentor walk you through the nuances of Game Programming.

Avery Scott
Avery Scott
Systems Architect at Amazon
19 days ago

I’ve shared this with my team to improve our understanding of Game Design Basics. I particularly appreciated the chapter on best practices and common pitfalls. I've already seen improvements in my code quality after applying these techniques.

Avery Young
Avery Young
Data Scientist at Adobe
13 days ago

This book gave me the confidence to tackle challenges in Programming for Beginners. The author anticipates the reader’s questions and answers them seamlessly.

Dakota Baker
Dakota Baker
Senior Developer at Zoom
4 months ago

The clarity and depth here are unmatched when it comes to Games.

Skyler Walker
Skyler Walker
Technical Writer at Airbnb
9 months ago

This is now my go-to reference for all things related to Wait!:.

Rowan Torres
Rowan Torres
ML Engineer at Slack
4 months ago

After reading this, I finally understand the intricacies of Level. I particularly appreciated the chapter on best practices and common pitfalls. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Quinn Johnson
Quinn Johnson
Backend Developer at Google
28 days ago

This book distilled years of confusion into a clear roadmap for Build. Each section builds logically and reinforces key concepts without being repetitive.

Quinn Hill
Quinn Hill
Platform Engineer at Airbnb
20 days ago

I’ve already implemented several ideas from this book into my work with Build.

Emerson Miller
Emerson Miller
UX Strategist at Microsoft
13 days ago

This book bridges the gap between theory and practice in Retro Games.

Reese Nelson
Reese Nelson
Automation Specialist at Pinterest
4 months ago

This helped me connect the dots I’d been missing in 2D Games.

Jordan Young
Jordan Young
Game Developer at Red Hat
12 months ago

This is now my go-to reference for all things related to Game Programming. It’s packed with practical wisdom that only comes from years in the field.

Dakota Clark
Dakota Clark
Product Designer at Nvidia
3 days ago

This book gave me the confidence to tackle challenges in Creative Tech.

Kai Hill
Kai Hill
DevOps Specialist at Airbnb
11 months ago

It’s like having a mentor walk you through the nuances of Game Design Basics.

Finley Lewis
Finley Lewis
Automation Specialist at Spotify
9 months ago

The examples in this book are incredibly practical for Games.

Logan Allen
Logan Allen
Systems Architect at Facebook
8 days ago

The insights in this book helped me solve a critical problem with Wait!:. Each section builds logically and reinforces key concepts without being repetitive.

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