Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 330
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in Foundations. The code samples are well-documented and easy to adapt to real projects. The clear explanations make complex topics accessible to developers of all levels.
I’ve already implemented several ideas from this book into my work with webgpu. The pacing is perfect—never rushed, never dragging.
This book completely changed my approach to Ray-Tracing.
This book completely changed my approach to graphics. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.
It’s the kind of book that stays relevant no matter how much you know about ray-tracing. The troubleshooting tips alone are worth the price of admission.
I wish I'd discovered this book earlier—it’s a game changer for compute.
I’ve already implemented several ideas from this book into my work with compute.
I’ve bookmarked several chapters for quick reference on Ray-Tracing. I especially liked the real-world case studies woven throughout.
The writing is engaging, and the examples are spot-on for Foundations.
I was struggling with until I read this book ray-tracing.
I keep coming back to this book whenever I need guidance on Ray-Tracing.
I've read many books on this topic, but this one stands out for its clarity on Compute:. The author's real-world experience shines through in every chapter. The performance gains we achieved after implementing these ideas were immediate.
I was struggling with until I read this book graphics. The troubleshooting tips alone are worth the price of admission.
This book completely changed my approach to Volume.
The clarity and depth here are unmatched when it comes to Volume.
The author's experience really shines through in their treatment of Volume. The diagrams and visuals made complex ideas much easier to grasp.
I wish I'd discovered this book earlier—it’s a game changer for Volume.
This book made me rethink how I approach Foundations.
I’ve shared this with my team to improve our understanding of ray-tracing. The troubleshooting tips alone are worth the price of admission. It’s become a shared resource across multiple teams in our organization.
This book completely changed my approach to graphics. I particularly appreciated the chapter on best practices and common pitfalls.
The clarity and depth here are unmatched when it comes to compute.
I’ve shared this with my team to improve our understanding of Compute:. I’ve already recommended this to several teammates and junior devs. The architectural insights helped us redesign a major part of our system.
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