WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 575
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in WebGPU. The practical examples helped me implement better solutions in my projects. The emphasis on readability and structure has elevated our entire codebase.
I’ve already implemented several ideas from this book into my work with programming. This book strikes the perfect balance between theory and practical application.
I’ve bookmarked several chapters for quick reference on Image.
This book distilled years of confusion into a clear roadmap for Simulations.
The writing is engaging, and the examples are spot-on for visualization.
This helped me connect the dots I’d been missing in 2D/3D,. This book strikes the perfect balance between theory and practical application.
A must-read for anyone trying to master Ray-Tracing,.
This book offers a fresh perspective on webgpu. The author anticipates the reader’s questions and answers them seamlessly.
A must-read for anyone trying to master Effects,.
This book offers a fresh perspective on Image.
I wish I'd discovered this book earlier—it’s a game changer for 2D/3D,. It’s packed with practical wisdom that only comes from years in the field. The emphasis on readability and structure has elevated our entire codebase.
I've been recommending this to all my colleagues working with graphics. I particularly appreciated the chapter on best practices and common pitfalls.
This book gave me the confidence to tackle challenges in ray-tracing.
I've been recommending this to all my colleagues working with ray-tracing.
I've read many books on this topic, but this one stands out for its clarity on ray-tracing. It’s the kind of book you’ll keep on your desk, not your shelf.
It’s like having a mentor walk you through the nuances of simulation.
I finally feel equipped to make informed decisions about visualization.
It’s the kind of book that stays relevant no matter how much you know about Geometry,. The tone is encouraging and empowering, even when tackling tough topics. I’ve started incorporating these principles into our code reviews.
After reading this, I finally understand the intricacies of Example:. It’s the kind of book you’ll keep on your desk, not your shelf.
The clarity and depth here are unmatched when it comes to ray-tracing.
The author has a gift for explaining complex concepts about Particles,. I appreciated the thoughtful breakdown of common design patterns.
I’ve shared this with my team to improve our understanding of Procedural.
The insights in this book helped me solve a critical problem with Simulations. I feel more confident tackling complex projects after reading this. The modular design principles helped us break down a monolith.
I’ve already implemented several ideas from this book into my work with webgpu. The author’s passion for the subject is contagious.
This book offers a fresh perspective on Example:.
I was struggling with until I read this book graphics.
I've been recommending this to all my colleagues working with Geometry,.
I was struggling with until I read this book ray-tracing. Each section builds logically and reinforces key concepts without being repetitive.
This helped me connect the dots I’d been missing in WebGPU.
The clarity and depth here are unmatched when it comes to programming.
The insights in this book helped me solve a critical problem with 2D/3D,.
This book made me rethink how I approach Particles,. I feel more confident tackling complex projects after reading this.
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