Foundations of Graphics & Compute - Volume 2: Rendering
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Foundations of Graphics & Compute - Volume 2: Rendering

4.7 (199 reviews)
webgpuwgslgraphicscomputesimulationai

A comprehensive guide to mastering webgpu, wgsl, graphics and more.

Book Details
  • ISBN: 979-8338619353
  • Publication Date: September 7, 2024
  • Pages: 554
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Dakota Clark
Dakota Clark
Game Developer at Facebook
11 months ago

I wish I'd discovered this book earlier—it’s a game changer for webgpu. Each section builds logically and reinforces key concepts without being repetitive. The sections on optimization helped me reduce processing time by over 30%.

Micah Torres
Micah Torres
Senior Developer at IBM
25 days ago

This book distilled years of confusion into a clear roadmap for webgpu. The code samples are well-documented and easy to adapt to real projects.

Noel Green
Noel Green
API Evangelist at Slack
24 days ago

This book gave me the confidence to tackle challenges in Foundations.

Noel Martinez
Noel Martinez
Senior Developer at Amazon
9 days ago

I’ve shared this with my team to improve our understanding of simulation.

River Allen
River Allen
Software Engineer at Spotify
9 months ago

This is now my go-to reference for all things related to graphics.

Noel Smith
Noel Smith
UX Strategist at Stripe
3 months ago

I wish I'd discovered this book earlier—it’s a game changer for Rendering. The practical examples helped me implement better solutions in my projects. The modular design principles helped us break down a monolith.

Emerson Martinez
Emerson Martinez
Cloud Architect at Zoom
5 days ago

This book completely changed my approach to Volume. I appreciated the thoughtful breakdown of common design patterns.

Jamie Hall
Jamie Hall
Platform Engineer at Snap Inc.
3 days ago

This is now my go-to reference for all things related to Rendering.

Charlie Martinez
Charlie Martinez
Product Designer at Facebook
1 months ago

This book completely changed my approach to simulation.

Micah Allen
Micah Allen
Mobile Developer at Oracle
3 months ago

The practical advice here is immediately applicable to Foundations. I especially liked the real-world case studies woven throughout. It’s helped me write cleaner, more maintainable code across the board.

Blake King
Blake King
API Evangelist at Airbnb
10 months ago

This helped me connect the dots I’d been missing in Volume. The code samples are well-documented and easy to adapt to real projects.

Finley Jones
Finley Jones
Security Engineer at Red Hat
29 days ago

This book distilled years of confusion into a clear roadmap for graphics.

Skyler Nguyen
Skyler Nguyen
AI Researcher at LinkedIn
27 days ago

The clarity and depth here are unmatched when it comes to compute.

Charlie Hall
Charlie Hall
Game Developer at Shopify
20 days ago

I finally feel equipped to make informed decisions about graphics.

Noel Johnson
Noel Johnson
QA Analyst at Adobe
10 months ago

I’ve shared this with my team to improve our understanding of Volume. This book gave me a new framework for thinking about system architecture. I’ve started incorporating these principles into our code reviews.

Drew Mitchell
Drew Mitchell
ML Engineer at Oracle
3 days ago

I finally feel equipped to make informed decisions about webgpu. This book gave me a new framework for thinking about system architecture.

Sage Brown
Sage Brown
DevOps Specialist at Snap Inc.
1 months ago

The author's experience really shines through in their treatment of webgpu.

Dakota Clark
Dakota Clark
Systems Architect at Apple
10 months ago

This book bridges the gap between theory and practice in Rendering.

Alex Smith
Alex Smith
Backend Developer at Oracle
13 days ago

This book gave me the confidence to tackle challenges in Graphics.

Blake Nelson
Blake Nelson
Full Stack Developer at Oracle
9 months ago

This book distilled years of confusion into a clear roadmap for graphics. I was able to apply what I learned immediately to a client project.

Harper Walker
Harper Walker
Embedded Systems Engineer at Salesforce
11 months ago

The writing is engaging, and the examples are spot-on for Graphics.

Jules Torres
Jules Torres
Mobile Developer at Facebook
7 months ago

This book made me rethink how I approach Volume.

Rowan King
Rowan King
Frontend Engineer at Nvidia
7 months ago

It’s like having a mentor walk you through the nuances of webgpu.

Rowan Wright
Rowan Wright
Mobile Developer at Red Hat
8 months ago

The author has a gift for explaining complex concepts about Compute. The code samples are well-documented and easy to adapt to real projects.

River Wright
River Wright
Software Engineer at Salesforce
12 days ago

This book made me rethink how I approach Foundations. This book gave me a new framework for thinking about system architecture. The architectural insights helped us redesign a major part of our system.

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