Foundations of Graphics & Compute - Volume 2: Rendering
A comprehensive guide to mastering webgpu, wgsl, graphics and more.
Book Details
- ISBN: 979-8338619353
- Publication Date: September 7, 2024
- Pages: 554
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I wish I'd discovered this book earlier—it’s a game changer for webgpu. Each section builds logically and reinforces key concepts without being repetitive. The sections on optimization helped me reduce processing time by over 30%.
This book distilled years of confusion into a clear roadmap for webgpu. The code samples are well-documented and easy to adapt to real projects.
This book gave me the confidence to tackle challenges in Foundations.
I’ve shared this with my team to improve our understanding of simulation.
This is now my go-to reference for all things related to graphics.
I wish I'd discovered this book earlier—it’s a game changer for Rendering. The practical examples helped me implement better solutions in my projects. The modular design principles helped us break down a monolith.
This book completely changed my approach to Volume. I appreciated the thoughtful breakdown of common design patterns.
This is now my go-to reference for all things related to Rendering.
This book completely changed my approach to simulation.
The practical advice here is immediately applicable to Foundations. I especially liked the real-world case studies woven throughout. It’s helped me write cleaner, more maintainable code across the board.
This helped me connect the dots I’d been missing in Volume. The code samples are well-documented and easy to adapt to real projects.
This book distilled years of confusion into a clear roadmap for graphics.
The clarity and depth here are unmatched when it comes to compute.
I finally feel equipped to make informed decisions about graphics.
I’ve shared this with my team to improve our understanding of Volume. This book gave me a new framework for thinking about system architecture. I’ve started incorporating these principles into our code reviews.
I finally feel equipped to make informed decisions about webgpu. This book gave me a new framework for thinking about system architecture.
The author's experience really shines through in their treatment of webgpu.
This book bridges the gap between theory and practice in Rendering.
This book gave me the confidence to tackle challenges in Graphics.
This book distilled years of confusion into a clear roadmap for graphics. I was able to apply what I learned immediately to a client project.
The writing is engaging, and the examples are spot-on for Graphics.
This book made me rethink how I approach Volume.
It’s like having a mentor walk you through the nuances of webgpu.
The author has a gift for explaining complex concepts about Compute. The code samples are well-documented and easy to adapt to real projects.
This book made me rethink how I approach Foundations. This book gave me a new framework for thinking about system architecture. The architectural insights helped us redesign a major part of our system.
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