Dual-Quaternions and Computer Graphics
A comprehensive guide to mastering graphics, compute, debugging and more.
Book Details
- ISBN: 979-8877586604
- Publication Date: January 27, 2024
- Pages: 441
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in debugging applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The practical advice here is immediately applicable to Graphics. Each section builds logically and reinforces key concepts without being repetitive. The real-world scenarios made the concepts feel immediately applicable.
This book bridges the gap between theory and practice in Dual-Quaternions. The exercises at the end of each chapter helped solidify my understanding.
The insights in this book helped me solve a critical problem with Dual-Quaternions.
This book made me rethink how I approach Dual-Quaternions.
The author's experience really shines through in their treatment of compute.
I've been recommending this to all my colleagues working with graphics. It’s the kind of book you’ll keep on your desk, not your shelf.
I finally feel equipped to make informed decisions about Dual-Quaternions.
This book made me rethink how I approach Graphics.
This helped me connect the dots I’d been missing in Computer. The author anticipates the reader’s questions and answers them seamlessly. I’ve bookmarked several sections for quick reference during development.
The writing is engaging, and the examples are spot-on for graphics. I found myself highlighting entire pages—it’s that insightful.
The author's experience really shines through in their treatment of graphics.
I’ve already implemented several ideas from this book into my work with graphics.
I’ve shared this with my team to improve our understanding of Dual-Quaternions.
The author has a gift for explaining complex concepts about compute. The author anticipates the reader’s questions and answers them seamlessly.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
I finally feel equipped to make informed decisions about graphics.
I’ve already implemented several ideas from this book into my work with Computer.
This book made me rethink how I approach debugging. The author anticipates the reader’s questions and answers them seamlessly. The real-world scenarios made the concepts feel immediately applicable.
This helped me connect the dots I’d been missing in graphics. I found myself highlighting entire pages—it’s that insightful.
This book bridges the gap between theory and practice in graphics.
The writing is engaging, and the examples are spot-on for Computer.
The examples in this book are incredibly practical for debugging. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. It’s helped me write cleaner, more maintainable code across the board.
A must-read for anyone trying to master compute. I’ve already recommended this to several teammates and junior devs.
The writing is engaging, and the examples are spot-on for Graphics.
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