Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient view 1
Real-Time Ray-Tracing with Vulkan for the Impatient view 2
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Real-Time Ray-Tracing with Vulkan for the Impatient

4.7 (54 reviews)
graphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering graphics, compute, shader and more.

Book Details
  • ISBN: 979-8883360830
  • Publication Date: March 1, 2024
  • Pages: 313
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Jones
Noel Jones
Security Engineer at Google
17 days ago

This book completely changed my approach to graphics. I particularly appreciated the chapter on best practices and common pitfalls. I've already seen improvements in my code quality after applying these techniques.

Morgan Johnson
Morgan Johnson
Systems Architect at Oracle
24 days ago

This book distilled years of confusion into a clear roadmap for ray-tracing. The author’s passion for the subject is contagious.

Casey Hall
Casey Hall
Software Engineer at Snap Inc.
10 months ago

The examples in this book are incredibly practical for Ray-Tracing.

Avery Miller
Avery Miller
AI Researcher at Spotify
2 months ago

This book completely changed my approach to Ray-Tracing.

Taylor Nelson
Taylor Nelson
UX Strategist at Apple
7 months ago

This book gave me the confidence to tackle challenges in shader. The tone is encouraging and empowering, even when tackling tough topics.

Logan Clark
Logan Clark
Tech Lead at Spotify
6 days ago

The writing is engaging, and the examples are spot-on for Impatient.

Casey Scott
Casey Scott
API Evangelist at Intel
5 days ago

The examples in this book are incredibly practical for Vulkan. I especially liked the real-world case studies woven throughout.

Logan Wright
Logan Wright
Site Reliability Engineer at Stripe
8 months ago

This book offers a fresh perspective on graphics.

Jordan Williams
Jordan Williams
Security Engineer at Dropbox
2 months ago

This book bridges the gap between theory and practice in ray-tracing.

Riley Walker
Riley Walker
Technical Writer at GitHub
16 days ago

The clarity and depth here are unmatched when it comes to Real-Time.

Riley Davis
Riley Davis
Full Stack Developer at Red Hat
4 months ago

This book bridges the gap between theory and practice in graphics. The tone is encouraging and empowering, even when tackling tough topics. It helped me refactor legacy code with confidence and clarity.

Emerson Brown
Emerson Brown
Innovation Lead at Twitter
12 months ago

It’s rare to find something this insightful about compute. I particularly appreciated the chapter on best practices and common pitfalls.

Emerson Allen
Emerson Allen
UX Strategist at Atlassian
2 months ago

This book distilled years of confusion into a clear roadmap for Impatient.

Avery Jones
Avery Jones
Mobile Developer at Spotify
1 months ago

It’s the kind of book that stays relevant no matter how much you know about ray-tracing.

Rowan Adams
Rowan Adams
Full Stack Developer at LinkedIn
10 months ago

It’s the kind of book that stays relevant no matter how much you know about Real-Time.

Jordan Williams
Jordan Williams
UX Strategist at Adobe
12 months ago

The author's experience really shines through in their treatment of graphics. The troubleshooting tips alone are worth the price of admission. I’ve used several of the patterns described here in production already.

Elliot Nelson
Elliot Nelson
Systems Architect at GitHub
7 months ago

The practical advice here is immediately applicable to Ray-Tracing. I appreciated the thoughtful breakdown of common design patterns.

Charlie Williams
Charlie Williams
Full Stack Developer at Intel
7 months ago

The examples in this book are incredibly practical for Impatient.

River Smith
River Smith
Game Developer at Shopify
9 days ago

It’s rare to find something this insightful about compute. I especially liked the real-world case studies woven throughout.

Rowan Carter
Rowan Carter
Technical Writer at Intel
8 months ago

The author's experience really shines through in their treatment of graphics.

Skyler Adams
Skyler Adams
Data Scientist at Nvidia
24 days ago

This is now my go-to reference for all things related to Impatient. The author’s passion for the subject is contagious.

Taylor Smith
Taylor Smith
Data Scientist at Airbnb
10 months ago

I’ve shared this with my team to improve our understanding of Real-Time.

Skyler Hill
Skyler Hill
Tech Lead at Oracle
17 days ago

I finally feel equipped to make informed decisions about shader.

Kai Adams
Kai Adams
Mobile Developer at Apple
10 months ago

The writing is engaging, and the examples are spot-on for shader. I appreciated the thoughtful breakdown of common design patterns. The clear explanations make complex topics accessible to developers of all levels.

Micah Young
Micah Young
ML Engineer at Google
1 months ago

I’ve shared this with my team to improve our understanding of Vulkan. Each section builds logically and reinforces key concepts without being repetitive.

Avery Torres
Avery Torres
Technical Writer at GitHub
27 days ago

This book completely changed my approach to Vulkan.

Riley Clark
Riley Clark
Systems Architect at Slack
27 days ago

The author has a gift for explaining complex concepts about Ray-Tracing.

Logan Williams
Logan Williams
Senior Developer at Stripe
7 months ago

This book gave me the confidence to tackle challenges in graphics. I was able to apply what I learned immediately to a client project.

Parker Carter
Parker Carter
Game Developer at Slack
4 months ago

The author's experience really shines through in their treatment of vulkan.

Alex Young
Alex Young
Frontend Engineer at Snap Inc.
10 days ago

After reading this, I finally understand the intricacies of graphics.

Reese Hill
Reese Hill
ML Engineer at Atlassian
21 days ago

After reading this, I finally understand the intricacies of ray-tracing. The pacing is perfect—never rushed, never dragging.

Jamie King
Jamie King
Backend Developer at IBM
14 days ago

This helped me connect the dots I’d been missing in Impatient. I especially liked the real-world case studies woven throughout. I'm planning to use this as a textbook for my team's training program.

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