Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 313
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book completely changed my approach to graphics. I particularly appreciated the chapter on best practices and common pitfalls. I've already seen improvements in my code quality after applying these techniques.
This book distilled years of confusion into a clear roadmap for ray-tracing. The author’s passion for the subject is contagious.
The examples in this book are incredibly practical for Ray-Tracing.
This book completely changed my approach to Ray-Tracing.
This book gave me the confidence to tackle challenges in shader. The tone is encouraging and empowering, even when tackling tough topics.
The writing is engaging, and the examples are spot-on for Impatient.
The examples in this book are incredibly practical for Vulkan. I especially liked the real-world case studies woven throughout.
This book offers a fresh perspective on graphics.
This book bridges the gap between theory and practice in ray-tracing.
The clarity and depth here are unmatched when it comes to Real-Time.
This book bridges the gap between theory and practice in graphics. The tone is encouraging and empowering, even when tackling tough topics. It helped me refactor legacy code with confidence and clarity.
It’s rare to find something this insightful about compute. I particularly appreciated the chapter on best practices and common pitfalls.
This book distilled years of confusion into a clear roadmap for Impatient.
It’s the kind of book that stays relevant no matter how much you know about ray-tracing.
It’s the kind of book that stays relevant no matter how much you know about Real-Time.
The author's experience really shines through in their treatment of graphics. The troubleshooting tips alone are worth the price of admission. I’ve used several of the patterns described here in production already.
The practical advice here is immediately applicable to Ray-Tracing. I appreciated the thoughtful breakdown of common design patterns.
The examples in this book are incredibly practical for Impatient.
It’s rare to find something this insightful about compute. I especially liked the real-world case studies woven throughout.
The author's experience really shines through in their treatment of graphics.
This is now my go-to reference for all things related to Impatient. The author’s passion for the subject is contagious.
I’ve shared this with my team to improve our understanding of Real-Time.
I finally feel equipped to make informed decisions about shader.
The writing is engaging, and the examples are spot-on for shader. I appreciated the thoughtful breakdown of common design patterns. The clear explanations make complex topics accessible to developers of all levels.
I’ve shared this with my team to improve our understanding of Vulkan. Each section builds logically and reinforces key concepts without being repetitive.
This book completely changed my approach to Vulkan.
The author has a gift for explaining complex concepts about Ray-Tracing.
This book gave me the confidence to tackle challenges in graphics. I was able to apply what I learned immediately to a client project.
The author's experience really shines through in their treatment of vulkan.
After reading this, I finally understand the intricacies of graphics.
After reading this, I finally understand the intricacies of ray-tracing. The pacing is perfect—never rushed, never dragging.
This helped me connect the dots I’d been missing in Impatient. I especially liked the real-world case studies woven throughout. I'm planning to use this as a textbook for my team's training program.
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