DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 342
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I've read many books on this topic, but this one stands out for its clarity on Graphics Pipeline. I appreciated the thoughtful breakdown of common design patterns. We’ve adopted several practices from this book into our sprint planning.
This book offers a fresh perspective on Compute Shaders. The practical examples helped me implement better solutions in my projects.
The writing is engaging, and the examples are spot-on for Rendering.
The insights in this book helped me solve a critical problem with DirectX.
I’ve already implemented several ideas from this book into my work with GPU Programming.
The examples in this book are incredibly practical for GPU Programming. I especially liked the real-world case studies woven throughout. The emphasis on readability and structure has elevated our entire codebase.
This book distilled years of confusion into a clear roadmap for DirectX 12. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The author has a gift for explaining complex concepts about All-in-One.
I’ve bookmarked several chapters for quick reference on Optimization.
This book gave me the confidence to tackle challenges in Ray Tracing. Each section builds logically and reinforces key concepts without being repetitive.
I wish I'd discovered this book earlier—it’s a game changer for All-in-One.
This is now my go-to reference for all things related to Game Development.
I've been recommending this to all my colleagues working with DirectX 12. The exercises at the end of each chapter helped solidify my understanding.
This resource is indispensable for anyone working in GPU Programming.
This resource is indispensable for anyone working in DirectX.
This book made me rethink how I approach DirectX+HLSL/Graphics/Compute.
The insights in this book helped me solve a critical problem with All-in-One. I appreciated the thoughtful breakdown of common design patterns. The testing strategies have improved our coverage and confidence.
The insights in this book helped me solve a critical problem with Graphics Pipeline. This book strikes the perfect balance between theory and practical application.
The examples in this book are incredibly practical for Compute Shaders.
After reading this, I finally understand the intricacies of All-in-One. I especially liked the real-world case studies woven throughout.
The author has a gift for explaining complex concepts about GPU Programming.
The practical advice here is immediately applicable to DirectX.
The writing is engaging, and the examples are spot-on for All-in-One.
The author's experience really shines through in their treatment of Compute Shaders. I appreciated the thoughtful breakdown of common design patterns. The testing strategies have improved our coverage and confidence.
This book bridges the gap between theory and practice in DirectX. The author's real-world experience shines through in every chapter.
The clarity and depth here are unmatched when it comes to GPU Programming.
This is now my go-to reference for all things related to Compute Shaders. The pacing is perfect—never rushed, never dragging. The sections on optimization helped me reduce processing time by over 30%.
Join the Discussion
Related Books
101 Fractal Projects: A Hands-On Journey Through 101 Fractal Programming Project Examples
Published: February 15, 2025
View Details