DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (151 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 342
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Walker
River Walker
Cloud Architect at Stripe
1 days ago

I've read many books on this topic, but this one stands out for its clarity on Graphics Pipeline. I appreciated the thoughtful breakdown of common design patterns. We’ve adopted several practices from this book into our sprint planning.

Parker Torres
Parker Torres
Technical Writer at Facebook
3 months ago

This book offers a fresh perspective on Compute Shaders. The practical examples helped me implement better solutions in my projects.

Avery Lopez
Avery Lopez
Systems Architect at Facebook
4 months ago

The writing is engaging, and the examples are spot-on for Rendering.

Skyler King
Skyler King
QA Analyst at IBM
20 days ago

The insights in this book helped me solve a critical problem with DirectX.

Quinn Williams
Quinn Williams
Frontend Engineer at Salesforce
5 months ago

I’ve already implemented several ideas from this book into my work with GPU Programming.

Rowan Mitchell
Rowan Mitchell
Mobile Developer at Salesforce
17 days ago

The examples in this book are incredibly practical for GPU Programming. I especially liked the real-world case studies woven throughout. The emphasis on readability and structure has elevated our entire codebase.

River Mitchell
River Mitchell
ML Engineer at Slack
14 days ago

This book distilled years of confusion into a clear roadmap for DirectX 12. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Kai Walker
Kai Walker
Platform Engineer at Stripe
11 months ago

The author has a gift for explaining complex concepts about All-in-One.

Sage Green
Sage Green
Platform Engineer at Salesforce
11 months ago

I’ve bookmarked several chapters for quick reference on Optimization.

Riley Nguyen
Riley Nguyen
Full Stack Developer at Airbnb
4 months ago

This book gave me the confidence to tackle challenges in Ray Tracing. Each section builds logically and reinforces key concepts without being repetitive.

Taylor Torres
Taylor Torres
API Evangelist at Slack
13 days ago

I wish I'd discovered this book earlier—it’s a game changer for All-in-One.

Drew Green
Drew Green
ML Engineer at Salesforce
25 days ago

This is now my go-to reference for all things related to Game Development.

Reese Nelson
Reese Nelson
QA Analyst at Snap Inc.
11 months ago

I've been recommending this to all my colleagues working with DirectX 12. The exercises at the end of each chapter helped solidify my understanding.

Jordan Carter
Jordan Carter
QA Analyst at Microsoft
2 months ago

This resource is indispensable for anyone working in GPU Programming.

River Williams
River Williams
UX Strategist at Snap Inc.
9 months ago

This resource is indispensable for anyone working in DirectX.

Charlie Carter
Charlie Carter
API Evangelist at Apple
3 months ago

This book made me rethink how I approach DirectX+HLSL/Graphics/Compute.

Avery Nguyen
Avery Nguyen
Backend Developer at LinkedIn
3 days ago

The insights in this book helped me solve a critical problem with All-in-One. I appreciated the thoughtful breakdown of common design patterns. The testing strategies have improved our coverage and confidence.

Kai Wright
Kai Wright
DevOps Specialist at Dropbox
12 months ago

The insights in this book helped me solve a critical problem with Graphics Pipeline. This book strikes the perfect balance between theory and practical application.

Quinn Hall
Quinn Hall
Software Engineer at Intel
29 days ago

The examples in this book are incredibly practical for Compute Shaders.

Jordan Torres
Jordan Torres
Platform Engineer at Snap Inc.
7 days ago

After reading this, I finally understand the intricacies of All-in-One. I especially liked the real-world case studies woven throughout.

Emerson Carter
Emerson Carter
Game Developer at Shopify
8 months ago

The author has a gift for explaining complex concepts about GPU Programming.

Jordan Lewis
Jordan Lewis
QA Analyst at Salesforce
9 months ago

The practical advice here is immediately applicable to DirectX.

Jamie Green
Jamie Green
Mobile Developer at Snap Inc.
6 months ago

The writing is engaging, and the examples are spot-on for All-in-One.

Drew Johnson
Drew Johnson
AI Researcher at Adobe
4 months ago

The author's experience really shines through in their treatment of Compute Shaders. I appreciated the thoughtful breakdown of common design patterns. The testing strategies have improved our coverage and confidence.

Charlie Torres
Charlie Torres
Technical Writer at Nvidia
6 months ago

This book bridges the gap between theory and practice in DirectX. The author's real-world experience shines through in every chapter.

Parker Carter
Parker Carter
QA Analyst at Dropbox
11 months ago

The clarity and depth here are unmatched when it comes to GPU Programming.

Drew Hill
Drew Hill
Security Engineer at Red Hat
10 months ago

This is now my go-to reference for all things related to Compute Shaders. The pacing is perfect—never rushed, never dragging. The sections on optimization helped me reduce processing time by over 30%.

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