DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (154 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 570
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Micah Johnson
Micah Johnson
Innovation Lead at Slack
10 months ago

This book gave me the confidence to tackle challenges in GPU Programming. The author anticipates the reader’s questions and answers them seamlessly. The architectural insights helped us redesign a major part of our system.

Jordan Torres
Jordan Torres
Data Scientist at Stripe
3 days ago

I’ve bookmarked several chapters for quick reference on Optimization. I found myself highlighting entire pages—it’s that insightful.

Jamie Williams
Jamie Williams
Data Scientist at Tesla
26 days ago

This book completely changed my approach to All-in-One.

Jordan Jones
Jordan Jones
Full Stack Developer at Atlassian
9 days ago

It’s like having a mentor walk you through the nuances of All-in-One. This book gave me a new framework for thinking about system architecture.

Jules Allen
Jules Allen
Embedded Systems Engineer at Adobe
19 days ago

I've read many books on this topic, but this one stands out for its clarity on Rendering.

Harper Green
Harper Green
Senior Developer at Facebook
10 days ago

This book made me rethink how I approach Graphics Pipeline.

Harper Johnson
Harper Johnson
Mobile Developer at Twitter
9 days ago

This book gave me the confidence to tackle challenges in DirectX+HLSL/Graphics/Compute. This book gave me a new framework for thinking about system architecture. I'm planning to use this as a textbook for my team's training program.

Morgan Walker
Morgan Walker
Mobile Developer at Microsoft
5 days ago

This book made me rethink how I approach Ray Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

River Hill
River Hill
Senior Developer at Apple
11 months ago

This book made me rethink how I approach DirectX.

Elliot Davis
Elliot Davis
Backend Developer at Zoom
3 months ago

The examples in this book are incredibly practical for Game Development.

Drew Walker
Drew Walker
Full Stack Developer at Twitter
9 months ago

I keep coming back to this book whenever I need guidance on All-in-One.

Taylor Baker
Taylor Baker
Innovation Lead at Google
16 days ago

I’ve shared this with my team to improve our understanding of All-in-One. Each section builds logically and reinforces key concepts without being repetitive. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Reese Lewis
Reese Lewis
UX Strategist at Slack
18 days ago

The writing is engaging, and the examples are spot-on for All-in-One. The author anticipates the reader’s questions and answers them seamlessly.

Avery Smith
Avery Smith
Platform Engineer at Amazon
10 days ago

This resource is indispensable for anyone working in Compute Shaders.

Taylor Nguyen
Taylor Nguyen
API Evangelist at GitHub
7 months ago

The examples in this book are incredibly practical for Graphics Pipeline.

Rowan Lewis
Rowan Lewis
Security Engineer at Stripe
8 months ago

I keep coming back to this book whenever I need guidance on Graphics Pipeline. I found myself highlighting entire pages—it’s that insightful.

Avery Torres
Avery Torres
Site Reliability Engineer at Oracle
1 months ago

I’ve already implemented several ideas from this book into my work with GPU Programming.

Avery Wright
Avery Wright
Software Engineer at Stripe
23 days ago

The author has a gift for explaining complex concepts about GPU Programming. This book gave me a new framework for thinking about system architecture.

Harper Hill
Harper Hill
Site Reliability Engineer at Twitter
10 months ago

I’ve already implemented several ideas from this book into my work with DirectX+HLSL/Graphics/Compute.

Reese Lewis
Reese Lewis
Cloud Architect at Tesla
25 days ago

I’ve already implemented several ideas from this book into my work with DirectX 12.

Morgan Baker
Morgan Baker
Backend Developer at Salesforce
3 months ago

I wish I'd discovered this book earlier—it’s a game changer for Rendering.

Finley Smith
Finley Smith
QA Analyst at Red Hat
7 months ago

The writing is engaging, and the examples are spot-on for Rendering. The author's real-world experience shines through in every chapter. It helped me refactor legacy code with confidence and clarity.

River Scott
River Scott
Security Engineer at Salesforce
9 months ago

The writing is engaging, and the examples are spot-on for Graphics Pipeline. The writing style is clear, concise, and refreshingly jargon-free.

Micah Brown
Micah Brown
Backend Developer at Snap Inc.
2 months ago

The practical advice here is immediately applicable to DirectX+HLSL/Graphics/Compute.

Alex King
Alex King
Automation Specialist at Shopify
3 days ago

The clarity and depth here are unmatched when it comes to GPU Programming.

Jordan Walker
Jordan Walker
Senior Developer at Red Hat
8 months ago

This is now my go-to reference for all things related to DirectX. The author’s passion for the subject is contagious.

Jordan Baker
Jordan Baker
Product Designer at Oracle
5 months ago

The author's experience really shines through in their treatment of Optimization.

Micah Walker
Micah Walker
Senior Developer at Facebook
9 months ago

This book offers a fresh perspective on Ray Tracing.

Micah Garcia
Micah Garcia
Automation Specialist at Atlassian
30 days ago

The examples in this book are incredibly practical for Game Development. The diagrams and visuals made complex ideas much easier to grasp. The emphasis on readability and structure has elevated our entire codebase.

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