Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

4.7 (193 reviews)
programminggraphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering programming, graphics, compute and more.

Book Details
  • ISBN: 979-8346009634
  • Publication Date: November 9, 2024
  • Pages: 311
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of programming
  • Implement advanced techniques for graphics
  • Optimize performance in compute applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Reese Garcia
Reese Garcia
Backend Developer at Dropbox
11 months ago

I’ve bookmarked several chapters for quick reference on Manual. I feel more confident tackling complex projects after reading this. I’ve used several of the patterns described here in production already.

Avery Miller
Avery Miller
Platform Engineer at Airbnb
12 months ago

This is now my go-to reference for all things related to Started. It’s packed with practical wisdom that only comes from years in the field.

Jamie Johnson
Jamie Johnson
Site Reliability Engineer at LinkedIn
2 months ago

I’ve already implemented several ideas from this book into my work with Owners'.

Reese Green
Reese Green
QA Analyst at Nvidia
18 days ago

After reading this, I finally understand the intricacies of ray-tracing.

Alex Scott
Alex Scott
Embedded Systems Engineer at Google
10 months ago

It’s the kind of book that stays relevant no matter how much you know about Manual.

Rowan Scott
Rowan Scott
Tech Lead at IBM
8 months ago

I've been recommending this to all my colleagues working with Owners'. The troubleshooting tips alone are worth the price of admission.

Quinn Wright
Quinn Wright
Software Engineer at Adobe
8 months ago

This helped me connect the dots I’d been missing in shader.

Elliot Hill
Elliot Hill
QA Analyst at Salesforce
18 days ago

This book distilled years of confusion into a clear roadmap for shader.

Parker Miller
Parker Miller
API Evangelist at Spotify
7 months ago

This book made me rethink how I approach ray-tracing. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Taylor Lewis
Taylor Lewis
Technical Writer at Dropbox
26 days ago

It’s the kind of book that stays relevant no matter how much you know about Ray-Tracing. I appreciated the thoughtful breakdown of common design patterns.

Elliot King
Elliot King
Senior Developer at Amazon
2 months ago

The practical advice here is immediately applicable to shader.

Dakota Davis
Dakota Davis
Platform Engineer at Slack
5 days ago

I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing.

Charlie Allen
Charlie Allen
Technical Writer at Airbnb
30 days ago

I’ve bookmarked several chapters for quick reference on graphics. The author’s passion for the subject is contagious.

Kai Lopez
Kai Lopez
API Evangelist at Nvidia
8 months ago

I’ve shared this with my team to improve our understanding of Owners'.

Jordan Lopez
Jordan Lopez
DevOps Specialist at Oracle
3 months ago

I’ve bookmarked several chapters for quick reference on Vulkan. Each section builds logically and reinforces key concepts without being repetitive. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Rowan Hall
Rowan Hall
UX Strategist at Adobe
4 months ago

The author's experience really shines through in their treatment of Vulkan. Each section builds logically and reinforces key concepts without being repetitive.

Morgan Young
Morgan Young
Innovation Lead at Airbnb
12 days ago

This book completely changed my approach to ray-tracing.

Harper Johnson
Harper Johnson
Systems Architect at Tesla
2 months ago

The clarity and depth here are unmatched when it comes to Onwards):. The pacing is perfect—never rushed, never dragging.

Noel Walker
Noel Walker
Full Stack Developer at Amazon
8 months ago

This book made me rethink how I approach graphics.

Sage Martinez
Sage Martinez
Game Developer at Salesforce
10 days ago

I've read many books on this topic, but this one stands out for its clarity on Started.

Parker Green
Parker Green
UX Strategist at Apple
9 months ago

This book bridges the gap between theory and practice in Everything.

Morgan Lewis
Morgan Lewis
Software Engineer at Atlassian
18 days ago

This resource is indispensable for anyone working in Owners'. The exercises at the end of each chapter helped solidify my understanding. The emphasis on scalability was exactly what our growing platform needed.

Reese Garcia
Reese Garcia
UX Strategist at Oracle
4 months ago

I've read many books on this topic, but this one stands out for its clarity on Onwards):. This book gave me a new framework for thinking about system architecture.

Drew Nguyen
Drew Nguyen
Innovation Lead at Microsoft
10 months ago

I was struggling with until I read this book Vulkan.

Quinn Miller
Quinn Miller
Game Developer at Red Hat
20 days ago

I’ve bookmarked several chapters for quick reference on Ray-Tracing.

Harper King
Harper King
Cloud Architect at Apple
8 months ago

I finally feel equipped to make informed decisions about vulkan.

Jordan Martinez
Jordan Martinez
Platform Engineer at Atlassian
11 months ago

This book distilled years of confusion into a clear roadmap for Everything. The code samples are well-documented and easy to adapt to real projects.

Skyler Allen
Skyler Allen
Tech Lead at Twitter
2 months ago

The examples in this book are incredibly practical for shader.

Emerson Baker
Emerson Baker
Site Reliability Engineer at GitHub
23 days ago

This book bridges the gap between theory and practice in Manual.

Riley Hill
Riley Hill
Mobile Developer at Airbnb
26 days ago

The writing is engaging, and the examples are spot-on for ray-tracing. The diagrams and visuals made complex ideas much easier to grasp. It’s helped me mentor junior developers more effectively.

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